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Talismans add a little of everything, from HP to damage against monsters. They go in up to 6 slots that a Wardband opens, from level 20. You make them and raise them at Special Craft.
The six kinds
Each kind has its own role. Its stats grow with its level:
| Talisman | +0 | +5 | +10 |
|---|---|---|---|
| P.Def +0,2%, M.Def +0,2%, HP máx. +0,3%, MP máx. +0,3%, XP +1% | P.Def +0,9%, M.Def +0,9%, HP máx. +1,35%, MP máx. +1,35%, XP +4,5% | P.Def +2%, M.Def +2%, HP máx. +3%, MP máx. +3%, XP +10% | |
| M.Def +0,5%, MP máx. +0,8%, Custo de MP −0,5%, Recuperação de MP +1,5% | M.Def +2,25%, MP máx. +3,6%, Custo de MP −2,25%, Recuperação de MP +6,75% | M.Def +5%, MP máx. +8%, Custo de MP −5%, Recuperação de MP +15% | |
| Vel. Atq. +0,4%, Vel. Conj. +0,4% | Vel. Atq. +1,8%, Vel. Conj. +1,8%, Velocidade +1 | Vel. Atq. +4%, Vel. Conj. +4%, Velocidade +4 | |
| P.Atk +0,4%, M.Atk +0,4%, Dano crítico +0,5% | P.Atk +1,8%, M.Atk +1,8%, Dano crítico +2,25% | P.Atk +4%, M.Atk +4%, Dano crítico +5% | |
| P.Def +0,5%, HP máx. +0,5%, Resistência a controle +0,3% | P.Def +2,25%, HP máx. +2,25%, Resistência a controle +1,35% | P.Def +5%, HP máx. +5%, Resistência a controle +3% | |
| Damage to monsters +0,5% | Damage to monsters +2,25% | Damage to monsters +5% |
Percentages of your own stats, so a talisman helps the same at level 20 and at 80.
Every level
A talisman at each level gives this share of its +10 stats.
| Level | Of its +10 stats |
|---|---|
| +0 | 10% |
| +1 | 15% |
| +2 | 20% |
| +3 | 25% |
| +4 | 35% |
| +5 | 45% |
| +6 | 55% |
| +7 | 70% |
| +8 | 80% |
| +9 | 90% |
| +10 | 100% |
Enhance
Enhance a talisman at Special Craft, worn or in your bag. Each try costs Shard Dust and Gold.
| To | Chance | Guaranteed | With the guarantee | Shard Dust | Gold |
|---|---|---|---|---|---|
| +1 | 100% | — | 100% | 10 | 10.000 |
| +2 | 80% | — | 80% | 15 | 20.000 |
| +3 | 70% | — | 70% | 20 | 30.000 |
| +4 | 60% | — | 60% | 30 | 40.000 |
| +5 | 40% | After 4 failures | 43,4% | 40 | 50.000 |
| +6 | 30% | After 6 failures | 32,7% | 60 | 60.000 |
| +7 | 24% | After 8 failures | 26,2% | 80 | 70.000 |
| +8 | 16% | After 12 failures | 17,9% | 120 | 80.000 |
| +9 | 10% | After 18 failures | 11,6% | 160 | 90.000 |
| +10 | 10% | After 18 failures | 11,6% | 200 | 100.000 |
"Guaranteed": after that many failures in a row at a level, the next try succeeds. "With the guarantee": the chance per try once the guarantee is counted, computed exactly.
Rules
- A Wardband opens up to 6 slots.
- One talisman of each kind counts: a second of a kind you wear is refused.
- Sealed: never traded, mailed, sold or dropped in PvP.
- Enchant scrolls don't work on talismans. Only Enhance raises them.
- No time limit and no level needed to wear one.
