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Talismans

The six kinds, their stats at every level, and enhancing them.

ΑντικείμεναTalismansΕνότητες
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Talismans add a little of everything, from HP to damage against monsters. They go in up to 6 slots that a Wardband opens, from level 20. You make them and raise them at Special Craft.

The six kinds

Each kind has its own role. Its stats grow with its level:

Talisman+0+5+10
Talisman of the Long RoadA little of everything, and XPP.Def +0,2%, M.Def +0,2%, Μέγιστο HP +0,3%, Μέγιστο MP +0,3%, XP +1%P.Def +0,9%, M.Def +0,9%, Μέγιστο HP +1,35%, Μέγιστο MP +1,35%, XP +4,5%P.Def +2%, M.Def +2%, Μέγιστο HP +3%, Μέγιστο MP +3%, XP +10%
Talisman of the Deep WellMana and magic defenseM.Def +0,5%, Μέγιστο MP +0,8%, Κόστος MP −0,5%, Ανάκτηση MP +1,5%M.Def +2,25%, Μέγιστο MP +3,6%, Κόστος MP −2,25%, Ανάκτηση MP +6,75%M.Def +5%, Μέγιστο MP +8%, Κόστος MP −5%, Ανάκτηση MP +15%
Talisman of the Swift WindSpeedΤαχ. Επίθ. +0,4%, Ταχ. Επίκλ. +0,4%Ταχ. Επίθ. +1,8%, Ταχ. Επίκλ. +1,8%, Ταχύτητα +1Ταχ. Επίθ. +4%, Ταχ. Επίκλ. +4%, Ταχύτητα +4
Talisman of the Iron OathAttackP.Atk +0,4%, M.Atk +0,4%, Κρίσιμη ζημιά +0,5%P.Atk +1,8%, M.Atk +1,8%, Κρίσιμη ζημιά +2,25%P.Atk +4%, M.Atk +4%, Κρίσιμη ζημιά +5%
Talisman of the Stone WallDefenseP.Def +0,5%, Μέγιστο HP +0,5%, Αντίσταση στον έλεγχο πλήθους +0,3%P.Def +2,25%, Μέγιστο HP +2,25%, Αντίσταση στον έλεγχο πλήθους +1,35%P.Def +5%, Μέγιστο HP +5%, Αντίσταση στον έλεγχο πλήθους +3%
Talisman of the ChaseHuntingDamage to monsters +0,5%Damage to monsters +2,25%Damage to monsters +5%

Percentages of your own stats, so a talisman helps the same at level 20 and at 80.

Every level

A talisman at each level gives this share of its +10 stats.

LevelOf its +10 stats
+010%
+115%
+220%
+325%
+435%
+545%
+655%
+770%
+880%
+990%
+10100%

Enhance

Enhance a talisman at Special Craft, worn or in your bag. Each try costs Shard Dust and Gold.

ToChanceGuaranteedWith the guaranteeShard DustGold
+1100%—100%1010.000
+280%—80%1520.000
+370%—70%2030.000
+460%—60%3040.000
+540%After 4 failures43,4%4050.000
+630%After 6 failures32,7%6060.000
+724%After 8 failures26,2%8070.000
+816%After 12 failures17,9%12080.000
+910%After 18 failures11,6%16090.000
+1010%After 18 failures11,6%200100.000

"Guaranteed": after that many failures in a row at a level, the next try succeeds. "With the guarantee": the chance per try once the guarantee is counted, computed exactly.

Rules

  • A Wardband opens up to 6 slots.
  • One talisman of each kind counts: a second of a kind you wear is refused.
  • Sealed: never traded, mailed, sold or dropped in PvP.
  • Enchant scrolls don't work on talismans. Only Enhance raises them.
  • No time limit and no level needed to wear one.