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Talismans add a little of everything, from HP to damage against monsters. They go in up to 6 slots that a Wardband opens, from level 20. You make them and raise them at Special Craft.
The six kinds
Each kind has its own role. Its stats grow with its level:
| Talisman | +0 | +5 | +10 |
|---|---|---|---|
| P.Def +0.2%, M.Def +0.2%, HP สูงสุด +0.3%, MP สูงสุด +0.3%, EXP +1% | P.Def +0.9%, M.Def +0.9%, HP สูงสุด +1.35%, MP สูงสุด +1.35%, EXP +4.5% | P.Def +2%, M.Def +2%, HP สูงสุด +3%, MP สูงสุด +3%, EXP +10% | |
| M.Def +0.5%, MP สูงสุด +0.8%, การใช้ MP −0.5%, การฟื้นฟู MP +1.5% | M.Def +2.25%, MP สูงสุด +3.6%, การใช้ MP −2.25%, การฟื้นฟู MP +6.75% | M.Def +5%, MP สูงสุด +8%, การใช้ MP −5%, การฟื้นฟู MP +15% | |
| ความเร็วโจมตี +0.4%, ความเร็วร่าย +0.4% | ความเร็วโจมตี +1.8%, ความเร็วร่าย +1.8%, ความเร็ว +1 | ความเร็วโจมตี +4%, ความเร็วร่าย +4%, ความเร็ว +4 | |
| P.Atk +0.4%, M.Atk +0.4%, ความแรงคริติคอล +0.5% | P.Atk +1.8%, M.Atk +1.8%, ความแรงคริติคอล +2.25% | P.Atk +4%, M.Atk +4%, ความแรงคริติคอล +5% | |
| P.Def +0.5%, HP สูงสุด +0.5%, ต้านทานการควบคุม +0.3% | P.Def +2.25%, HP สูงสุด +2.25%, ต้านทานการควบคุม +1.35% | P.Def +5%, HP สูงสุด +5%, ต้านทานการควบคุม +3% | |
| Damage to monsters +0.5% | Damage to monsters +2.25% | Damage to monsters +5% |
Percentages of your own stats, so a talisman helps the same at level 20 and at 80.
Every level
A talisman at each level gives this share of its +10 stats.
| Level | Of its +10 stats |
|---|---|
| +0 | 10% |
| +1 | 15% |
| +2 | 20% |
| +3 | 25% |
| +4 | 35% |
| +5 | 45% |
| +6 | 55% |
| +7 | 70% |
| +8 | 80% |
| +9 | 90% |
| +10 | 100% |
Enhance
Enhance a talisman at Special Craft, worn or in your bag. Each try costs Shard Dust and Gold.
| To | Chance | Guaranteed | With the guarantee | Shard Dust | Gold |
|---|---|---|---|---|---|
| +1 | 100% | — | 100% | 10 | 10,000 |
| +2 | 80% | — | 80% | 15 | 20,000 |
| +3 | 70% | — | 70% | 20 | 30,000 |
| +4 | 60% | — | 60% | 30 | 40,000 |
| +5 | 40% | After 4 failures | 43.4% | 40 | 50,000 |
| +6 | 30% | After 6 failures | 32.7% | 60 | 60,000 |
| +7 | 24% | After 8 failures | 26.2% | 80 | 70,000 |
| +8 | 16% | After 12 failures | 17.9% | 120 | 80,000 |
| +9 | 10% | After 18 failures | 11.6% | 160 | 90,000 |
| +10 | 10% | After 18 failures | 11.6% | 200 | 100,000 |
"Guaranteed": after that many failures in a row at a level, the next try succeeds. "With the guarantee": the chance per try once the guarantee is counted, computed exactly.
Rules
- A Wardband opens up to 6 slots.
- One talisman of each kind counts: a second of a kind you wear is refused.
- Sealed: never traded, mailed, sold or dropped in PvP.
- Enchant scrolls don't work on talismans. Only Enhance raises them.
- No time limit and no level needed to wear one.
