Pular para o conteúdo

Talismans

The six kinds, their stats at every level, and enhancing them.

ItensTalismansSeções

Talismans add a little of everything, from HP to damage against monsters. They go in up to 6 slots that a Wardband opens, from level 20. You make them and raise them at Special Craft.

The six kinds

Each kind has its own role. Its stats grow with its level:

Talisman+0+5+10
Talisman of the Long RoadA little of everything, and XPP.Def +0,2%, M.Def +0,2%, HP máx. +0,3%, MP máx. +0,3%, XP +1%P.Def +0,9%, M.Def +0,9%, HP máx. +1,35%, MP máx. +1,35%, XP +4,5%P.Def +2%, M.Def +2%, HP máx. +3%, MP máx. +3%, XP +10%
Talisman of the Deep WellMana and magic defenseM.Def +0,5%, MP máx. +0,8%, Custo de MP −0,5%, Recuperação de MP +1,5%M.Def +2,25%, MP máx. +3,6%, Custo de MP −2,25%, Recuperação de MP +6,75%M.Def +5%, MP máx. +8%, Custo de MP −5%, Recuperação de MP +15%
Talisman of the Swift WindSpeedVel. Atq. +0,4%, Vel. Conj. +0,4%Vel. Atq. +1,8%, Vel. Conj. +1,8%, Velocidade +1Vel. Atq. +4%, Vel. Conj. +4%, Velocidade +4
Talisman of the Iron OathAttackP.Atk +0,4%, M.Atk +0,4%, Dano crítico +0,5%P.Atk +1,8%, M.Atk +1,8%, Dano crítico +2,25%P.Atk +4%, M.Atk +4%, Dano crítico +5%
Talisman of the Stone WallDefenseP.Def +0,5%, HP máx. +0,5%, Resistência a controle +0,3%P.Def +2,25%, HP máx. +2,25%, Resistência a controle +1,35%P.Def +5%, HP máx. +5%, Resistência a controle +3%
Talisman of the ChaseHuntingDamage to monsters +0,5%Damage to monsters +2,25%Damage to monsters +5%

Percentages of your own stats, so a talisman helps the same at level 20 and at 80.

Every level

A talisman at each level gives this share of its +10 stats.

LevelOf its +10 stats
+010%
+115%
+220%
+325%
+435%
+545%
+655%
+770%
+880%
+990%
+10100%

Enhance

Enhance a talisman at Special Craft, worn or in your bag. Each try costs Shard Dust and Gold.

ToChanceGuaranteedWith the guaranteeShard DustGold
+1100%—100%1010.000
+280%—80%1520.000
+370%—70%2030.000
+460%—60%3040.000
+540%After 4 failures43,4%4050.000
+630%After 6 failures32,7%6060.000
+724%After 8 failures26,2%8070.000
+816%After 12 failures17,9%12080.000
+910%After 18 failures11,6%16090.000
+1010%After 18 failures11,6%200100.000

"Guaranteed": after that many failures in a row at a level, the next try succeeds. "With the guarantee": the chance per try once the guarantee is counted, computed exactly.

Rules

  • A Wardband opens up to 6 slots.
  • One talisman of each kind counts: a second of a kind you wear is refused.
  • Sealed: never traded, mailed, sold or dropped in PvP.
  • Enchant scrolls don't work on talismans. Only Enhance raises them.
  • No time limit and no level needed to wear one.