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Talismans add a little of everything, from HP to damage against monsters. They go in up to 6 slots that a Wardband opens, from level 20. You make them and raise them at Special Craft.
The six kinds
Each kind has its own role. Its stats grow with its level:
| Talisman | +0 | +5 | +10 |
|---|---|---|---|
| Физ. защ. +0,2%, Маг. защ. +0,2%, Макс. HP +0,3%, Макс. MP +0,3%, Опыт +1% | Физ. защ. +0,9%, Маг. защ. +0,9%, Макс. HP +1,35%, Макс. MP +1,35%, Опыт +4,5% | Физ. защ. +2%, Маг. защ. +2%, Макс. HP +3%, Макс. MP +3%, Опыт +10% | |
| Маг. защ. +0,5%, Макс. MP +0,8%, Расход MP −0,5%, Восстановление MP +1,5% | Маг. защ. +2,25%, Макс. MP +3,6%, Расход MP −2,25%, Восстановление MP +6,75% | Маг. защ. +5%, Макс. MP +8%, Расход MP −5%, Восстановление MP +15% | |
| Скор. атк. +0,4%, Скор. маг. +0,4% | Скор. атк. +1,8%, Скор. маг. +1,8%, Скорость +1 | Скор. атк. +4%, Скор. маг. +4%, Скорость +4 | |
| Физ. атк. +0,4%, Маг. атк. +0,4%, Крит. урон +0,5% | Физ. атк. +1,8%, Маг. атк. +1,8%, Крит. урон +2,25% | Физ. атк. +4%, Маг. атк. +4%, Крит. урон +5% | |
| Физ. защ. +0,5%, Макс. HP +0,5%, Сопротивление контролю +0,3% | Физ. защ. +2,25%, Макс. HP +2,25%, Сопротивление контролю +1,35% | Физ. защ. +5%, Макс. HP +5%, Сопротивление контролю +3% | |
| Damage to monsters +0,5% | Damage to monsters +2,25% | Damage to monsters +5% |
Percentages of your own stats, so a talisman helps the same at level 20 and at 80.
Every level
A talisman at each level gives this share of its +10 stats.
| Level | Of its +10 stats |
|---|---|
| +0 | 10 % |
| +1 | 15 % |
| +2 | 20 % |
| +3 | 25 % |
| +4 | 35 % |
| +5 | 45 % |
| +6 | 55 % |
| +7 | 70 % |
| +8 | 80 % |
| +9 | 90 % |
| +10 | 100 % |
Enhance
Enhance a talisman at Special Craft, worn or in your bag. Each try costs Shard Dust and Gold.
| To | Chance | Guaranteed | With the guarantee | Shard Dust | Gold |
|---|---|---|---|---|---|
| +1 | 100 % | — | 100 % | 10 | 10 000 |
| +2 | 80 % | — | 80 % | 15 | 20 000 |
| +3 | 70 % | — | 70 % | 20 | 30 000 |
| +4 | 60 % | — | 60 % | 30 | 40 000 |
| +5 | 40 % | After 4 failures | 43,4 % | 40 | 50 000 |
| +6 | 30 % | After 6 failures | 32,7 % | 60 | 60 000 |
| +7 | 24 % | After 8 failures | 26,2 % | 80 | 70 000 |
| +8 | 16 % | After 12 failures | 17,9 % | 120 | 80 000 |
| +9 | 10 % | After 18 failures | 11,6 % | 160 | 90 000 |
| +10 | 10 % | After 18 failures | 11,6 % | 200 | 100 000 |
"Guaranteed": after that many failures in a row at a level, the next try succeeds. "With the guarantee": the chance per try once the guarantee is counted, computed exactly.
Rules
- A Wardband opens up to 6 slots.
- One talisman of each kind counts: a second of a kind you wear is refused.
- Sealed: never traded, mailed, sold or dropped in PvP.
- Enchant scrolls don't work on talismans. Only Enhance raises them.
- No time limit and no level needed to wear one.
