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Talismans

The six kinds, their stats at every level, and enhancing them.

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Talismans add a little of everything, from HP to damage against monsters. They go in up to 6 slots that a Wardband opens, from level 20. You make them and raise them at Special Craft.

The six kinds

Each kind has its own role. Its stats grow with its level:

Talisman+0+5+10
Talisman of the Long RoadA little of everything, and XPФиз. защ. +0,2%, Маг. защ. +0,2%, Макс. HP +0,3%, Макс. MP +0,3%, Опыт +1%Физ. защ. +0,9%, Маг. защ. +0,9%, Макс. HP +1,35%, Макс. MP +1,35%, Опыт +4,5%Физ. защ. +2%, Маг. защ. +2%, Макс. HP +3%, Макс. MP +3%, Опыт +10%
Talisman of the Deep WellMana and magic defenseМаг. защ. +0,5%, Макс. MP +0,8%, Расход MP −0,5%, Восстановление MP +1,5%Маг. защ. +2,25%, Макс. MP +3,6%, Расход MP −2,25%, Восстановление MP +6,75%Маг. защ. +5%, Макс. MP +8%, Расход MP −5%, Восстановление MP +15%
Talisman of the Swift WindSpeedСкор. атк. +0,4%, Скор. маг. +0,4%Скор. атк. +1,8%, Скор. маг. +1,8%, Скорость +1Скор. атк. +4%, Скор. маг. +4%, Скорость +4
Talisman of the Iron OathAttackФиз. атк. +0,4%, Маг. атк. +0,4%, Крит. урон +0,5%Физ. атк. +1,8%, Маг. атк. +1,8%, Крит. урон +2,25%Физ. атк. +4%, Маг. атк. +4%, Крит. урон +5%
Talisman of the Stone WallDefenseФиз. защ. +0,5%, Макс. HP +0,5%, Сопротивление контролю +0,3%Физ. защ. +2,25%, Макс. HP +2,25%, Сопротивление контролю +1,35%Физ. защ. +5%, Макс. HP +5%, Сопротивление контролю +3%
Talisman of the ChaseHuntingDamage to monsters +0,5%Damage to monsters +2,25%Damage to monsters +5%

Percentages of your own stats, so a talisman helps the same at level 20 and at 80.

Every level

A talisman at each level gives this share of its +10 stats.

LevelOf its +10 stats
+010 %
+115 %
+220 %
+325 %
+435 %
+545 %
+655 %
+770 %
+880 %
+990 %
+10100 %

Enhance

Enhance a talisman at Special Craft, worn or in your bag. Each try costs Shard Dust and Gold.

ToChanceGuaranteedWith the guaranteeShard DustGold
+1100 %—100 %1010 000
+280 %—80 %1520 000
+370 %—70 %2030 000
+460 %—60 %3040 000
+540 %After 4 failures43,4 %4050 000
+630 %After 6 failures32,7 %6060 000
+724 %After 8 failures26,2 %8070 000
+816 %After 12 failures17,9 %12080 000
+910 %After 18 failures11,6 %16090 000
+1010 %After 18 failures11,6 %200100 000

"Guaranteed": after that many failures in a row at a level, the next try succeeds. "With the guarantee": the chance per try once the guarantee is counted, computed exactly.

Rules

  • A Wardband opens up to 6 slots.
  • One talisman of each kind counts: a second of a kind you wear is refused.
  • Sealed: never traded, mailed, sold or dropped in PvP.
  • Enchant scrolls don't work on talismans. Only Enhance raises them.
  • No time limit and no level needed to wear one.