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The Elementalist is chosen at level 40, after the Mage, at the Central Hall of any city; Human, Elf, Dark Elf can take it. Below: what it holds and wears, where it sits in the tree, its skills for every race, and its HP and MP.
Class path
SpellcasterLevel 1
MageLevel 20
ElementalistLevel 40- At 76:Grand Elementalist
Overview
- Role
- Caster
- Chosen
- From level 40At the Central Hall of any city
- Weapons
- Any weapon
- Armor
- Robe
In the tree
Each race's own
From level 40 every race plays the class its own way. These are learned only by that race.
Human
Fire, balanced: a signature nuke and two areas, a ring around you and a rain at the target.
| Icon | Skill | Level | Type | MP | Cast (s) | Reuse (s) | Range (m) |
|---|---|---|---|---|---|---|---|
| Ember Lance | 40 | Spell | 35–69 | 4 | 1.2 | 10 | |
| Cinder Snap | 40 | Spell | 35–69 | 1.5 | 2.5 | 3 | |
| Ring of Cinders | 43 | Area | 55–103 | 4 | 4 | Yourself | |
| Ember Skin | 44 | Buff | 40 | 0.5 | 5 | Yourself | |
| Searing Brand | 46 | Debuff | 40 | 4 | 15 | 10 | |
| Ash Slumber | 48 | Area | 61 | 10 | 8 | 10 | |
| Ashfall | 52 | Area | 54–69 | 5 | 5 | 10 | |
| Kindled Focus | 55 | Buff | 3 | Instant | — | Yourself | |
| Elemental Surge | 60 | Buff | 50 | 0.5 | 180 | Yourself | |
| Elemental Mastery | 40 | Passive | — | — | — | — | |
| Ember Affinity | 40 | Passive | — | — | — | — |
Elf
Water: the fastest cast and the softest hits, slows, and one area, a wall.
| Icon | Skill | Level | Type | MP | Cast (s) | Reuse (s) | Range (m) |
|---|---|---|---|---|---|---|---|
| Tidal Spear | 40 | Spell | 35–69 | 3.6 | 1 | 10 | |
| Frost Needle | 40 | Debuff | 35–69 | 2.8 | 1 | 10 | |
| Flowing Mind | 40 | Buff | 2 | Instant | — | Yourself | |
| Frost Bind | 40 | Debuff | 35 | 2.3 | 6 | 10 | |
| Rime Mantle | 40 | Buff | 40 | 0.5 | 120 | Yourself | |
| Ice Splinter | 44 | Spell | 39–68 | 2.3 | 1 | 10 | |
| Mending Tide | 46 | Heal | 45 | 2 | 30 | Yourself | |
| Still Water | 49 | Debuff | 40 | 1.5 | 30 | 10 | |
| Blink | 52 | Movement | 30 | 0.3 | 30 | Yourself | |
| Rimewall | 52 | Area | 70–103 | 2.7 | 4 | Yourself | |
| Mana Siphon | 56 | Spell | 117–162 | 4 | 20 | 10 | |
| Tide Mastery | 40 | Passive | — | — | — | — | |
| Tide Affinity | 40 | Passive | — | — | — | — |
Dark Elf
Storm and shadow: slower, the heaviest hit, fragile; a nuke that hits harder as your HP falls, HP turned into MP, one area.
| Icon | Skill | Level | Type | MP | Cast (s) | Reuse (s) | Range (m) |
|---|---|---|---|---|---|---|---|
| Ruin Gale | 40 | Spell | 35–69 | 4.4 | 1.5 | 10 | |
| Soul Gnaw | 40 | Spell | 63–123 | 4.4 | 3 | 10 | |
| Blood Tithe | 40 | Heal | 0 | 2 | 5 | Yourself | |
| Ruinous Will | 40 | Buff | 3 | Instant | — | Yourself | |
| Dread Hush | 40 | Debuff | 40 | 4.4 | 20 | 10 | |
| Creeping Venom | 43 | Damage over time | 23–50 | 4 | 12 | 10 | |
| Sapping Hex | 46 | Debuff | 45 | 3 | 20 | 10 | |
| Ruinstorm | 52 | Area | 70–103 | 5.5 | 4 | 10 | |
| Soul Reap | 60 | Spell | 100–123 | 4.4 | 30 | 10 | |
| Ruin Mastery | 40 | Passive | — | — | — | — | |
| Ruin Affinity | 40 | Passive | — | — | — | — |
HP and MP
Skills from earlier steps
A class keeps everything the classes before it learned:
- Spellcaster · 7 skills and passives, from level 1
- Mage · 8 skills and passives, from level 20
- The self buffs every class learns
