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Elementalist

The caster of the shared tree, its element by race: the human's fire is balanced, the elf's water casts fastest and slows, the dark elf's storm hits hardest and is fragile.

  • Level40
  • RoleCaster
  • Own skills35
ClassesElementalistSections

The Elementalist is chosen at level 40, after the Mage, at the Central Hall of any city; Human, Elf, Dark Elf can take it. Below: what it holds and wears, where it sits in the tree, its skills for every race, and its HP and MP.

Class path

  1. SpellcasterLevel 1
  2. MageLevel 20
  3. ElementalistLevel 40
  4. At 76:Grand Elementalist

Overview

Role
Caster
Chosen
From level 40At the Central Hall of any city
Weapons
Any weapon
Armor
Robe

In the tree

Level 1Level 20Level 40Level 76Twinblade LordLevel 76 · MeleeTwinbladeLevel 40 · MeleeDragon LancerLevel 76 · MeleeLancerLevel 40 · MeleeWarriorLevel 20 · MeleeShadow AssassinLevel 76 · MeleeAssassinLevel 40 · MeleeStorm ArcherLevel 76 · RangedArcherLevel 40 · RangedRogueLevel 20 · MeleeBastion KnightLevel 76 · TankShield KnightLevel 40 · TankKnightLevel 20 · TankFighterLevel 1 · StartGrand ElementalistLevel 76 · CasterElementalistLevel 40 · CasterMageLevel 20 · CasterDivine HealerLevel 76 · HealerHealerLevel 40 · HealerPriestLevel 20 · HealerSpellcasterLevel 1 · Start
The Elementalist's path is lit, from its first step to the classes it opens. Every plate opens its class.

Each race's own

From level 40 every race plays the class its own way. These are learned only by that race.

Human

Fire, balanced: a signature nuke and two areas, a ring around you and a rain at the target.

IconSkillLevelTypeMPCast (s)Reuse (s)Range (m)
Ember Lance40Spell35–6941.210
Cinder Snap40Spell35–691.52.53
Ring of Cinders43Area55–10344Yourself
Ember Skin44Buff400.55Yourself
Searing Brand46Debuff4041510
Ash Slumber48Area6110810
Ashfall52Area54–695510
Kindled Focus55Buff3Instant—Yourself
Elemental Surge60Buff500.5180Yourself
Elemental Mastery40Passive————
Ember Affinity40Passive————

Elf

Water: the fastest cast and the softest hits, slows, and one area, a wall.

IconSkillLevelTypeMPCast (s)Reuse (s)Range (m)
Tidal Spear40Spell35–693.6110
Frost Needle40Debuff35–692.8110
Flowing Mind40Buff2Instant—Yourself
Frost Bind40Debuff352.3610
Rime Mantle40Buff400.5120Yourself
Ice Splinter44Spell39–682.3110
Mending Tide46Heal45230Yourself
Still Water49Debuff401.53010
Blink52Movement300.330Yourself
Rimewall52Area70–1032.74Yourself
Mana Siphon56Spell117–16242010
Tide Mastery40Passive————
Tide Affinity40Passive————

Dark Elf

Storm and shadow: slower, the heaviest hit, fragile; a nuke that hits harder as your HP falls, HP turned into MP, one area.

IconSkillLevelTypeMPCast (s)Reuse (s)Range (m)
Ruin Gale40Spell35–694.41.510
Soul Gnaw40Spell63–1234.4310
Blood Tithe40Heal025Yourself
Ruinous Will40Buff3Instant—Yourself
Dread Hush40Debuff404.42010
Creeping Venom43Damage over time23–5041210
Sapping Hex46Debuff4532010
Ruinstorm52Area70–1035.5410
Soul Reap60Spell100–1234.43010
Ruin Mastery40Passive————
Ruin Affinity40Passive————

HP and MP

RaceHP at 40MP at 40HP at 75MP at 75
Human1,0017442,7652,343
Elf9758062,7452,538
Dark Elf8217982,2782,514

A bare character of the class: no gear on, with the passives that need no weapon or armor. The class's own growth, from its first level to its last.

Skills from earlier steps

A class keeps everything the classes before it learned: