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Fighter

Everyone who fights with a weapon starts here: a heavy blow, a focus, first aid, a dash and a sweep for crowds. At 20 you choose your path.

  • Level1
  • RoleStart
  • Own skills6
ClassesFighterSections

The Fighter is where every character of its kind begins, whatever its race. Below: its skills, what it holds and wears, where it sits in the tree and the classes it opens at level 20.

Class path

  1. FighterLevel 1
  2. At 20:Warrior or Rogue or Knight or Brawler or Berserker

Overview

Role
Start
Chosen
At creation
Weapons
Any weapon

In the tree

Level 1Level 20Level 40Level 76Twinblade LordLevel 76 · MeleeTwinbladeLevel 40 · MeleeDragon LancerLevel 76 · MeleeLancerLevel 40 · MeleeWarriorLevel 20 · MeleeShadow AssassinLevel 76 · MeleeAssassinLevel 40 · MeleeStorm ArcherLevel 76 · RangedArcherLevel 40 · RangedRogueLevel 20 · MeleeBastion KnightLevel 76 · TankShield KnightLevel 40 · TankKnightLevel 20 · TankFighterLevel 1 · StartGrand ElementalistLevel 76 · CasterElementalistLevel 40 · CasterMageLevel 20 · CasterDivine HealerLevel 76 · HealerHealerLevel 40 · HealerPriestLevel 20 · HealerSpellcasterLevel 1 · Start
The Fighter's path is lit, from its first step to the classes it opens. Every plate opens its class.

Skills and passives

The skills and passives the Fighter learns, by level, on top of those of the classes before it.

IconSkillLevelTypeMPCast (s)Reuse (s)Range (m)
Heavy Blow1Strike9–171.16Weapon's reach
Battle Focus5Buff100.5—Yourself
First Aid10Heal10260Yourself
Sweep12Area19–341.18Yourself
Dash15Buff80.560Yourself
Toughness1Passive————

HP and MP

RaceHP at 1MP at 1HP at 19MP at 19
Human13038509175
Elf11739447178
Dark Elf11039425178
Orc14539602180

A bare character of the class: no gear on, with the passives that need no weapon or armor. The class's own growth, from its first level to its last.