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Mage

Damage spells: bolts, lances, a wave for crowds, sleep and a mana shield. At 40 it becomes an Elementalist.

  • Level20
  • RoleCaster
  • Own skills8
ClassesMageSections

The Mage is chosen at level 20, after the Spellcaster, at the Central Hall of any city; Human, Elf, Dark Elf can take it. Below: what it holds and wears, where it sits in the tree, its skills for every race, and its HP and MP.

Class path

  1. SpellcasterLevel 1
  2. MageLevel 20
  3. At 40:Elementalist

Overview

Role
Caster
Chosen
From level 20At the Central Hall of any city
Weapons
Any weapon
Armor
Robe

In the tree

Level 1Level 20Level 40Level 76Twinblade LordLevel 76 · MeleeTwinbladeLevel 40 · MeleeDragon LancerLevel 76 · MeleeLancerLevel 40 · MeleeWarriorLevel 20 · MeleeShadow AssassinLevel 76 · MeleeAssassinLevel 40 · MeleeStorm ArcherLevel 76 · RangedArcherLevel 40 · RangedRogueLevel 20 · MeleeBastion KnightLevel 76 · TankShield KnightLevel 40 · TankKnightLevel 20 · TankFighterLevel 1 · StartGrand ElementalistLevel 76 · CasterElementalistLevel 40 · CasterMageLevel 20 · CasterDivine HealerLevel 76 · HealerHealerLevel 40 · HealerPriestLevel 20 · HealerSpellcasterLevel 1 · Start
The Mage's path is lit, from its first step to the classes it opens. Every plate opens its class.

Skills and passives

The skills and passives the Mage learns, by level, on top of those of the classes before it.

IconSkillLevelTypeMPCast (s)Reuse (s)Range (m)
Fire Bolt20Spell20–304310
Ice Lance22Debuff20–303.1610
Mana Shield24Buff250.5180Yourself
Sleep28Debuff20102010
Flame Wave32Area27–3041010
Arcane Power36Buff300.5—Yourself
Robe Drill20Passive————
Spell Mastery24Passive————

HP and MP

RaceHP at 20MP at 20HP at 39MP at 39
Human415298969719
Elf397300943724
Dark Elf386292935705

A bare character of the class: no gear on, with the passives that need no weapon or armor. The class's own growth, from its first level to its last.

Skills from earlier steps

A class keeps everything the classes before it learned: