On this page
Below: the game's own words for it, its numbers, how it grows level by level, and who learns it. The arrows walk to the next and previous skill of the same class.
A blow that reaps what you left in the wound: +25 % power for each of your poisons and bleedings on the target, up to three.
The game's own text
- Physical
- Signature
- Dark Elf
Numbers
- Type
- Strike
- Learned
- Level 52Assassin
- MP
- 46 to 68
- Cast
- 1.1 sShorter with Atk. Spd.
- Reuse
- 12 s
- Range
- Weapon's reach
- Needs in hand
- Dagger
- Skill levels
- 11
What these numbers mean
- Power
- The skill's own strength, added to your attack: the higher, the harder it hits.
- MP
- Mana: what the skill costs each time you use it.
- Cast
- How long you are busy using it, at base speed. Your Casting Spd. (spells) or Atk. Spd. (physical skills) shortens it.
- Reuse
- How long before you can use it again.
- Range
- How far your target may be: in metres, or your weapon's reach for a strike.
- Area
- The circle it reaches, in metres, and how many monsters at most.
- Skill levels
- A skill grows on its own as you level: each skill level comes at a character level and raises its power and MP.
How it works
- A blow: lands 65 % of the time, and is always critical when it lands.
- 25 % more power for each of your poisons and bleedings on the target, up to 3.
By level
| Skill level | Character level | Power | MP |
|---|---|---|---|
| Lv 1 | 52 | 2,149 | 46 |
| Lv 2 | 55 | 2,473 | 49 |
| Lv 3 | 58 | 2,822 | 53 |
| Lv 4 | 60 | 3,067 | 55 |
| Lv 5 | 62 | 3,321 | 56 |
| Lv 6 | 64 | 3,582 | 58 |
| Lv 7 | 66 | 3,847 | 60 |
| Lv 8 | 68 | 4,117 | 62 |
| Lv 9 | 70 | 4,390 | 64 |
| Lv 10 | 72 | 4,662 | 66 |
| Lv 11 | 74 | 4,931 | 68 |
Who learns it
- Learned by
- Assassin, Shadow Assassin
- Races
- Dark Elf
